Aller au contenu

Bienvenue sur le site de l'escadron 131st VFS 'Death Vipers', unité virtuelle évoluant sur le simulateur DCS World

#3918 capture bases lundi 01/06/2020


  • Vous ne pouvez pas répondre à ce sujet
Aucune réponse à ce sujet

#1

Grtiche

    Pilote

  • Capitaine
  • Moniteur A-10C

Posté 29 mai 2020 - 10:21

comme indiqué ici
https://www.131st.ne...riefing&id=3918

il s'agit de voler ensemble sur une mission "publique", que j'ai traficoté en fonction des modules du 131.

ci dessous le brief " de base". j'ai juste virer des infos superflu

note1 : tous les appareils démarrent moteur chaud
note2 : les ka50, comme vous etes nombreux, j'ai rajouté des slots, j'espere que ca va si vous spawner dans l'herbe.
note3 : dans la version " local" que l'on joue, on peut aparaitre n'importe où, donc on appliquera la regle suivante pour respecter le gameplay
AVIONS ; au debut spawn uniqument Anapa/ aircraft carrier puis sur base capturé only
HELI: au debut spawn uniqument FARP krysmsk puis Farp des prochaine bases
TOUS: atterrissage base/farp avant de réapparaître sur nouvel aéroport.

orga du flight
mission Commander: A determiner ( role : assignation general des taches, tel groupe ne cap la, tel groupe attaque ici, etc...)
responsable CAP/AA : a determiner
responsable creation via CTLD/gestion troupes alliés au sol : Kondor
fréquences
a partir du freq plan je propose
ATC ( auto-info) 265
commune AA 251 ou freq awacs IA si plus simple ( 244.1)
commune AS ( liaison MC- heli ) 139

nota4 : vu l'effectif, troupes au sol et sam eny renforcé ( apartir de krysmnk ). l'annoce " base capturé" ne se fait que sur les groupes d'origines. donc soyer vigilant, utiliser vos yeux et vos senseurs pour vous assurer que la zone est safe !


--------------------------------------------------------------------------------------------------------------------------------------------
[4YA] TRAINING 24/7 MISSION 2.0 (CAPTURE BASES)



**HOW TO CAPTURE A BASE**

All enemies on the airfield has to be eliminated for you to be able to capture an airfield. Once it's clear then blue units will spawn in and the base will be captured. This will also open up spawns at that location for your team.
If not completed within 11 hours the mission will fail.

We start off with only our home base which is Anapa, all other airports are hostile.

We now got a big carrier group with destoryers, there are helicopter spawns on the destoryers with the possibility to
pick up troops straight from the ship with CTLD. (Group1_FF) will be closer to land then the rest of the carriers.

Ships are not immortal and there is an enemy carrier group with destoryers that is posing a threat and needs to be dealt with. Once the water is clear our second carrier group will join from the south which will open up new carrier spawns.

Now added are various side missions that are randomized. So next time you get a side mission there might be another task, or you might not get anything at all.
If you get offered a side mission you need to open Comms menu (F10) and click "Accept mission" for it to start.
In the same (F10) menu you will also find a briefing with more specific information about your target. You have 70 minutes to complete the mission.

Roadbases are available for Viggen & Harriers. Guide on how to refuel at the bottom of the briefing. Rearming does not currently work for viggen. They are pre loaded with munition for now, RB75s or MJs.
Every airport has spawnable planes (except Tbilisi) they will become available once the airport is friendly.


Same goes for helicopters, farps will become available as we capture airfields, but will be one step ahead due to longer traveling time.
CTLD & CSAR is available and you will be able to pick up vehicles or troops straight from the farp. (Guide at the bottom of the briefing)

Every plane has waypoints set to all airfields. "Open comms menu, (F10) to quick access waypoints list.

All enemy aircrafts take off from airports/carriers and is randomized. The enemy homebase is Tbilisi, most of the enemies will take off from there and it cannot be captured.

Tankers and AWACS also spawn on airfields. Tankers & AWACS will change their positions depending on what airports we've captured. The thought is
to always have a tanker somewhat close and over a "safe" area. Tankers also have 1 escort plane each which will only attack hostiles if they get too close.

As usual you can find information for all TACAN, JTAC codes,waypoints and side mission information in the (F10) Comms menu.

CTLD, CSAR, and JTAC autolase are all available.

**SMOKE COLORS**

Blue = Friendly airfield
Green = Friendly Farp
Orange = Side mission

**TACANS/ICLS/TANKERS**

CARRIER G1 CVN1: TCN:10X ICLS:10 126.1AM
CARRIER G1 CVN2: TCN:11X ICLS:11 126.2AM
CARRIER G1 LHA: TCN:12 126.3AM
CARRIER G1 ADM: 126.4AM

**Available when enemy carrier group is destoryed**

CARRIER G2 CVN: TCN:15X ICLS:15 126.5AM
CARRIER G2 LHA: TCN:16X 126.6AM
CARRIER G2 ADM: 126.7

TANKER KC130 TEXACO NORTH: 48X 241.1
TANKER KC135 SHELL NORTH: 49X 241.2

**Available after capturing Krymsk, krasnodar & maykop**

TANKER KC130 TEXACO EAST: 50X 242.1
TANKER KC135 ARCO EAST: 51X 242.2

AWACS OVERLORD NORTH: 244.1
AWACS MAGIC EAST: 244.2

**JTAC AUTOLASE**

For normal use:1688

KRYMSK 132.1______1111_ENFIELD
KRANSODAR 132.2_1112_SPRINGFIELD
MAYKOP 132.3______1113_UZI
GUDAUTA 132.4____1114_COLT
NALCHIK 132.5_____1115 DODGE
MOZDOK 132.6_____1116_FORD
SENAKI 132.7_______1117_CHEVY
BATUMI_132.8______1118_PONTIAC

**WAYPOINTS**

WP01. ANAPA
WP02. NOVOROSSIYSK
WP03. GELENDZHIK
WP04. KRYMSK
WP05. KRANSODAR
WP06. MAYKOP (Bullseye)
WP07. SOCHI
WP08. GUDAUTA
WP09. SUKHUMI
WP10. MINERALNYE
WP11. NALCHIK
WP12. MOZDOK
WP13. BELSAN
WP14. SENAKI
WP15. KUTAISI
WP16. KOBULETI
WP17. BATUMI

Every plane has waypoints.
People with Flaming Cliffs aircraft (FC3) can make use of this also. (LCtrl + `) for next waypoint, and previous (LShift + `)


**GOOD TO KNOW**
2. It could be a bit confusing when there are multiple tankers, awacs and carriers. When trying to contact a tanker for example, the one that is on the top of the list on your "Comms menu" is the one that is closest to you.

5. Quick access to tacans, waypoints, jtac and side missions
are available on your "Comms menu" and (F10)

6. To remove the SRS box with frequencies from your screen
press (LCtrl + LSift + ESC) to cycle between the different options.

8. Sometimes when trying to spawn on a carrier you will get the message "Your flight has been delayed, please wait". Try and select another slot on the same carrier.


10. Built in FPS counter (LCtrl + Pause)

**CTLD INSTRUCTIONS**

1. PICKUP: While parked on the farp open up your comms menu and press F10, then CTLD. Here you can choose what you want to pick up. (troops or vehicles)

2. DROP CARGO: Once you found a spot where you want to place your vehicle/fob/troops open up comms menu, hit F10 and CTLD then CTLD Commands.
Now you choose "drop cargo"

3. UNPACK: Once you've dropped your cargo open comms menu, F10, CTLD and "CTLD commands" and choose unpack crates. Some vehciles requires multiple crates, will be shown by a number at the end, for example "sam avenger (2).

4. TROOPS: Troops can be picked up at your farp or fob. When dropping them off they will start running towards the nearest target that is within 4000 meters. You can also give them orders if you own combined arms. Same works with all vehicles.

5. FOB: Select "small FOB crate" in the CTLD menu, pick it up and drop it at a strategic location. You will need 3 of these crates. Once you have them all 3 close together then unpack. Will take 60 seconds for the FOB to be built.
After that you will be able to pick up troops and vehicles when parked close to the FOB.



1 utilisateur(s) li(sen)t ce sujet

0 membre(s), 1 invité(s), 0 utilisateur(s) anonyme(s)